NES Screen Saver
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UberNES - Nintendo Screen Saver
Nintendo Screen Saver - What's New



Nintendo Saver 2010 (03/15/2010)

  • Added "infinite wall" effect (Demo video)
    • When the user tries to select a game outside the boundary of the wall, the entire wall will slide over and a new row/column of games will scroll in

  • Improved emulation and rendering performance
    • Emulation core is now ~10% faster
    • Implemented 16 and 32-bit color depth GDI blitters, which can be used for much faster NTSC and HQX upscaling
    • Render color depth can now be assigned independent of desktop color depth

  • Added host of new rendering effects
    • Added screen curvature / "fishbowl" effect, which simulates the curve of old CRT televisions
    • Added "oversampler" effect that can be used to stretch NES display to proper aspect ratio, crop NES artifacts, and more
    • Scanlines effects can now be applied on top of all existing upscalers, and scanline intensity is now user-controlled
    • All of these effects can be used in any combination by user

  • Added fast-forward function (press F4)

  • Added ability to zoom-in on selected movie without directly taking over and playing it (press F2)

  • Improved support for multiple monitors, particularly multi-monitor set-ups in which the screen resolutions are not uniform

  • Restructured configuration GUI into more sensible tabbed design

  • Added "preview" support for the Windows screen saver control panel


Nintendo Saver 2009 revision 2 (10/6/2009)

  • Added bug fixes related to following issues
    • Multiple-monitor support
    • Joystick axis input
    • NES database handling

  • Added option to play sound only when user is actively playing a game

  • Users can now reset the game they are playing by pressing F1


Nintendo Saver 2009 revision 1 (09/28/2009)

  • Added ability to repeat games in movie wall
    • An entire screen's worth of games can be displayed even if screen saver is CPU-bound
    • User now simply selects how many unique games to emulate at once
    • Movie wall can be configured in more detail from an "advanced" options dialog

  • Added better movie wall spacing options

  • Streamlined user interface


Nintendo Saver 2009 (08/06/2009)

  • Added ability to emulate and display multiple movies at once (Demo video)
    • Users can now specify how many movies to emulate, creating a "wall" of NES movies that are all emulated and rendered in real time
    • Users can also control how many CPU cores the screen saver should use for emulation
    • By pressing the arrow keys, the "active" movie in the grid can be selected.

  • Added ability for user to "take over" for a movie and play the game themselves (Demo video)
    • When the user presses the space bar, they take over the selected game and begin playing as usual using the keyboard/joypad/etc
    • Pressing the space bar again will release control of the game back the the movie

  • Added support for multiple-monitor systems

  • NES games can now be played in their native "demo" mode rather than requiring an UberNES movie file
    • The balance between UberNES movies vs. native demo modes can be configured


Nintendo Saver 2008 (08/06/2008)

  • Rewrote video subsystem
    • Added ScaleX, HQX, and NTSC software upscalers
    • Added DirectDraw graphics interface
    • Improved custom screen mode support
    • Hardware and software video scaling can now be independently controlled


Nintendo Saver version 1 (05/12/2007)

  • Initial release