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UberNES - Nintendo Screen Saver
Nintendo Screen Saver - What's New
Nintendo Saver 2010 (03/15/2010)
- Added "infinite wall" effect (Demo video)
- When the user tries to select a game outside the boundary of the wall, the entire wall will slide over and a new row/column of games will scroll in
- Improved emulation and rendering performance
- Emulation core is now ~10% faster
- Implemented 16 and 32-bit color depth GDI blitters, which can be used for much faster NTSC and HQX upscaling
- Render color depth can now be assigned independent of desktop color depth
- Added host of new rendering effects
- Added screen curvature / "fishbowl" effect, which simulates the curve of old CRT televisions
- Added "oversampler" effect that can be used to stretch NES display to proper aspect ratio, crop NES artifacts, and more
- Scanlines effects can now be applied on top of all existing upscalers, and scanline intensity is now user-controlled
- All of these effects can be used in any combination by user
- Added fast-forward function (press F4)
- Added ability to zoom-in on selected movie without directly taking over and playing it (press F2)
- Improved support for multiple monitors, particularly multi-monitor set-ups in which the screen resolutions are not uniform
- Restructured configuration GUI into more sensible tabbed design
- Added "preview" support for the Windows screen saver control panel
Nintendo Saver 2009 revision 2 (10/6/2009)
- Added bug fixes related to following issues
- Multiple-monitor support
- Joystick axis input
- NES database handling
- Added option to play sound only when user is actively playing a game
- Users can now reset the game they are playing by pressing F1
Nintendo Saver 2009 revision 1 (09/28/2009)
- Added ability to repeat games in movie wall
- An entire screen's worth of games can be displayed even if screen saver is CPU-bound
- User now simply selects how many unique games to emulate at once
- Movie wall can be configured in more detail from an "advanced" options dialog
- Added better movie wall spacing options
- Streamlined user interface
Nintendo Saver 2009 (08/06/2009)
- Added ability to emulate and display multiple movies at once (Demo video)
- Users can now specify how many movies to emulate, creating a "wall" of NES movies that are all emulated and rendered in real time
- Users can also control how many CPU cores the screen saver should use for emulation
- By pressing the arrow keys, the "active" movie in the grid can be selected.
- Added ability for user to "take over" for a movie and play the game themselves (Demo video)
- When the user presses the space bar, they take over the selected game and begin playing as usual using the keyboard/joypad/etc
- Pressing the space bar again will release control of the game back the the movie
- Added support for multiple-monitor systems
- NES games can now be played in their native "demo" mode rather than requiring an UberNES movie file
- The balance between UberNES movies vs. native demo modes can be configured
Nintendo Saver 2008 (08/06/2008)
- Rewrote video subsystem
- Added ScaleX, HQX, and NTSC software upscalers
- Added DirectDraw graphics interface
- Improved custom screen mode support
- Hardware and software video scaling can now be independently controlled
Nintendo Saver version 1 (05/12/2007)
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